Getting your idleon shrines established up correctly is usually one of all those mid-game milestones that totally changes exactly how you approach gardening and pushing fresh maps. If you've just staggered straight into World 3 and feel a bit confused by all of the fresh mechanics, shrines are actually one associated with the more straightforward things to wrap the head around, even if they take a literal eternity in order to level up. They're basically these small statues you spot down on a chart to give everyone presently there a huge boost to stats, damage, or even experience get.
The particular cool thing about them is that will they don't just help one personality; they help anybody standing in their own aura. But, just like everything in this particular game, there's the bit of a "catch" and the lot of technique associated with making sure you aren't wasting their potential.
Unlocking and Putting Your Shrines
Before you may start seeing those nice stat boosts, you have to in fact build the points. You'll find them under the "Construction" tab in World 3. You start with the Woodular Shrine, which gives a wonderful boost to HP and MP, plus as you gain levels your construction and unlock new blueprints, you'll get access to the heavy hitters.
To actually use them, you simply grab them from the construction menu (they look like little inventory items) and drop them onto the map where you're currently fighting. It's the bit of the manual process in first. You'll bodily carry them in order to the map exactly where you're planning to park your figures for a several days. Once they're down, they begin doing their issue immediately. You'll see the little symbols floating there, looking all regal plus helpful.
How the Leveling Mechanic Works
This is how people sometimes obtain confused. Idleon shrines don't level up because you're eliminating monsters or spending cash. They level up depending on time spent . Specifically, it's the particular cumulative time all your characters invest on that specific map.
If you have got one character sitting on a chart with a shrine for 10 hrs, the shrine gets 10 hours of "experience. " In the event that you have 5 characters all gardening that same chart for 10 hrs, the shrine will get 50 hours of experience. This is why "camping" a specific map along with your whole squad is a popular strategy in the early-to-mid game. The particular more bodies a person have on the particular pile, the faster that shrine strikes the next stage.
Something to keep in mind: when a shrine ranges up, the bonus increases, but the amount of time needed for the next level gets up significantly. It's a classic exponential curve. You'll breeze through the initial few levels, but obtaining a shrine in order to level 10 or 15 is a long-term commitment.
The Different Sorts of Shrines
Not all shrines are developed equal. Some you'll use every one day, and others might just collect dirt within your storage till you're pushing a specific boss.
- Woodular Shrine: Boosts Max HP and MP. It's alright, but mostly useful for survivability in the event that you're trying to farm a map in which the mobs strike a little too hard.
- Isotope Shrine: This is the big one. It increases damage. In a game where harm is king, you'll want this shrine leveled as higher as possible. It's usually the first one people prioritize.
- Pantheon Shrine: Boosts Defense and Accuracy. If you're struggling hitting 100% accuracy on a brand-new map, dropping this down can help you save from having to respecc your talents.
- Summoner Shrine: Raises Drop Rate. Amazing for when you're farming for uncommon materials or cards.
- Crescent Shrine: Increases EXP gain. It's great regarding those long right away sessions where you just want in order to see that level bar move.
Presently there are a several more as you progress, such as the Sinusoidal Shrine regarding money or the particular ones that help with specialized stats, but the primary damage and EXP shrines are heading to be your best friends for the long time.
Moving Shrines Without Losing Progress
A common worry when you're beginning out is the fact that when you pick upward a shrine in order to move it in order to a new chart, you'll lose all that hard-earned leveling improvement. Luckily, that's not really how it functions. You are able to pick them up and place them back in your inventory anytime you want. They will keep their level and their "experience points" toward the next stage.
However, they do not gain experience while they are usually in your supply. They have in order to be physically placed on a map and have the character actively idling there for the particular timer to tick up.
Later on, you'll unlock ways to get this to much less tedious. Such as, once you get deep into World 4 and start messing using the Lab, there's a particular "Jewel" plus "Chip" setup that allows your shrines to act as though they are upon every single map simultaneously . This is actually the holy grail of shrine management. Once you hit that point, you can just remove all your shrines on one map (usually the town) and forget regarding them while every single character across every world reaps the benefits.
The particular Divine Knight and Shrines
When you've promoted your own Squire to a Divine Knight , you've got a massive advantage. The Divine Knight includes a skill specifically designed to boost shrine gains. Much more it so that they count with regard to more time or gain levels quicker while that character is on the particular map.
If you're severe about leveling up your idleon shrines , you should most likely have your Work Knight parked on the same chart as the shrines whenever possible. It really speeds up the procedure, especially when you're hitting those increased levels where a single level-up takes weeks of current idling.
A Few Tips intended for New Players
Don't stress about moving them every five minutes. If you're just jumping via maps to complete quests, it's not really worth the inventory space to hold your own shrines around. Wait until you find a map where you know you're heading to be remaining for a minimum of 24 hours. That's when the shrines really start to shine.
Also, remember that the "level" of the shrine is exactly what matters for the aficionado, but the "placement" is exactly what matters with regard to who gets the buff. Until you get those World 4 lab upgrades, if your shrine is in World 3, your heroes in World 1 or World two aren't getting any kind of bonuses from this. It's a local effect.
Lastly, try in order to keep your shrines somewhat grouped up. It's a lot easier to control all of them if they're most in one location. Most players pick a "hotspot" map—usually something with good drops or high mob density—and keep the whole collection of shrines generally there while their whole account farms that spot. It's the most efficient way in order to power-level the shrines before you unlock the particular global buff.
Final Thoughts
Shrines might appear like a small component of the massive pile of mechanics in Idleon, however they provide some associated with the most consistent power scaling hanging around. It's an unaggressive system that rewards patience. You don't have to "do" much other compared to place them plus exist within their general vicinity.
As you advance into the later on worlds, you'll discover that the substantial damage and EXP boosts from high-level idleon shrines are basically obligatory for clearing the tougher content. Therefore, keep them out, keep your character types farming, and let those timers tick up. Your potential self, seeking to consider down big employers with millions associated with HP, will definitely thank you intended for it.